I've been sent so many pictures of people around game tables, brawling as a group. And that is how so many of you have played it. When Brawl was conceived and brought to us, it was a multiplayer format. Today, I'm going to be sharing that vision with you and letting you know about some changes to Brawl as well. This plucky little experiment has grown into a full-fledged format-and we wanted to create a vision going forward.
And we convened several times to discuss the direction we wanted to take Brawl. And in the article where we launched Brawl, I made sure to mention that we're listening. And, of course, plenty of you have great thoughts and suggestions as well.Īs I discussed last week, we really are in the feedback era. And we've heard you loud and clear-many of you have taken a liking to Brawl. When I announced it, we had no idea how it would be received. You all have blown me away with the amount of play, discussion, and feedback generated around the format in such a small amount of time.Įvery time I see a tweet or post showing off a Brawl deck or game state, I can't help but smile at seeing this format being played and adopted worldwide. Smash Ultimate's robust assortment of rules and items mean you can have any type of match you want, from competitive 1-on-1s on Final Destination to crazy 8-player brawls brimming with items and assist trophies.If I had to sum up the reaction Brawl has received since I introduced it back at the end of March, that's the one word I would use. Want to have Simon Belmont fight Solid Snake and Ridley in Pokemon Stadium? How about having Street Fighter's Ryu and Ken trade blows with Mario and Luigi in Final Fantasy VII's Midgar? You can do all of that and so much more.
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A celebration of not only the Smash series but video games as a whole, Ultimate crams 74 characters and 100-plus stages into a package loaded with content catered toward every type of player. Ultimate lives up to its name and then some. Melee has created some of the most iconic esports moments of all time, but, just as importantly, remains a blast to play either competitively or casually to this day. Melee expanded the roster with favorites like Marth and Zelda, and introduced staple features such as Adventure Mode and an addicting array of trophies to collect.īut it was Melee’s sped-up, refined gameplay that, intentionally or not, spawned a rabid competitive scene that still play the game professionally more than 17 years later. One of the Nintendo GameCube’s defining titles, Super Smash Bros. No Smash game has quite the legacy of Melee. Ultimate uses much of Smash 4 as its base - it’s an incredibly fun fighting game with a roster plucked right out of your high-school fan fiction. Smash 4 is a bit lacking in terms of compelling single-player content, offering a lackluster Smash Tour party mode in lieu of a true story or adventure mode. And for casual fans, the new 8-player Smash mode was an even more chaotically joyful way to beat down your friends. Smash 4’s vibrant HD graphics still look gorgeous to this day, and its tight gameplay - which finds a nice middle ground between the methodical Brawl and the frenetic Melee - inspired years’ worth of exciting competitive action.